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Devlog
Submission to DAE Game Projects 2021
BattleFlight
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Devlog
Final
May 20, 2021
by
Kathleen Wouters
Hello everybody, We are finally at the end of our project! We still needed to make some changes before we got here but we did it! We want to thank you all for all your support and have fun playing our...
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Week - 10
May 03, 2021
by
Ricardo Dias Teixeira
Art Part: Light and renewed rock textures: For the light we made the arena brighter and lowers the performance from the light. For the rocks we reworked the texture to be more stylized and to fit the...
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Week - 09
April 26, 2021
by
Ricardo Dias Teixeira
Art Part: UI/User interface: RFX/Realtime FX Ship explosion: In the video above you can see on the right the particle that will indicate that the enemy is destroyed. The left side particle shows the m...
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Week - 08
April 19, 2021
by
Ricardo Dias Teixeira
Art Part: visual effects/realtime FX: Like we said the last time most of the models are done and the big focus of this week is the visual effect. We still have a lot of visual effects to do but we alr...
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Week - 07
March 29, 2021
by
Ricardo Dias Teixeira
Art Part: Enemies Update(Final): We are finally ready to show the last two enemies of the game. Missile Turret After we did the laser turret we thought that having a more simple missile/rocket turret...
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Week - 06
March 22, 2021
by
Ricardo Dias Teixeira
Artistic Part Enemies Update: Barrier Trap: Last week we talked about the new trap and I'm finally ready to show you how it looks like and how I designed it. I also make some design changes and came b...
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Week - 05
March 15, 2021
by
Ricardo Dias Teixeira
Week 5: Production Sprint 2 Art part Environment Updates: As promised we make some big changes to the level and we are ready to show you more about it. New rocks for the turrets First, we were looking...
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Week - 04
March 07, 2021
by
Ricardo Dias Teixeira
Update Environment: Before we talk about the environmental details maybe a little explanation of what our idea is. When you combine ship and sci-fi a lot of times the game ends to be a space ship comb...
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Week - 03
February 28, 2021
by
Kathleen Wouters
In this week we worked further on our prototype, our goal was working core-mechanics. We also reworked the movement to make it more player friendly. One of these core-mechanics was to let the ships we...
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Week - 02
February 21, 2021
by
WillemVerheughe
DAE – Digital Arts and Entertainment GameProject 2021 Our game is a third person, single player, aerial combat shooter. You have to fight as long as you can in an underground arena. Full of obstacle...
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